PROJECT
LEGO EDUCATION WeDo2.0
Category
STEAM Learning, Primary
Audience
Kids 6-10 years old
If you read only this

In this page, I demonstrate my contribution to a kid age 6 to 10 years old Play Learning Experience. I have conceptualized the Play Experience for this Product (for both students and teachers), and produced content for it (Text, Images, Videos). I have conceptualized a "way of building" with LEGO Bricks to enable kids to grow their building skills.

I have been part of the Leadership Team for this project, where I have demonstrated Team Work and Problem Solving Skills. I have been involved in the go-to-market implementation training, where I have demonstrated strong Communication skills.

01. The Challenge

> Student are born creators and explorers, and those skills need to be nourished, expanded and developed. These young kids are growing in a world where the problems and projects they will be engaged with are most likely not existing yet. 

In addition to that, kids are introduced to STEAM concepts by teachers whose skills are more likely to be other then technical and tech focuses.

LEGO elements is an amazing medium to develop STEAM skills and 21 century skills (communication, collaboration, self-evaluation, …) and to create a bond between students and their teachers.

In short,

how do we engage kids into STEAM Learning at school and at the same time make primary school teachers confident in implementing such projects in their classrooms.

02. The Solution

This is the LEGO Education WeDo 2.0 set. 

It is a LEGO box that include a Hub that can be connected to a device via BLE. It also includes a motor, a tilt sensor and a distance sensor. 

Student would then build a LEGO model as their solution to a given problem and animate it using programming blocks.

Students are then presented with engaging Real Life problems, and use age appropriate building system and technology to motivate their journey.

03. My contribution to Play Interactions

Simple Lesson Flow
Primary school flow: Explore, Create and Share

A

I have structured a simple Lesson Flow for students and teachers so they can understand the Design Process and the Investigation Process.

I made sure that this process was generating learning outcomes, that the process was relevant globally, and that the LEGO values of play and creativity were highly used in the process.

24 New STEAM Lessons for primary schools
B I have designed, written, tested and produced content for 24 STEAM lessons to support student learning and teacher instruction. I have designed flows for students to be introduced to :
  • Design their own solution to a real like problem
  • Investigate science principles such as speed, forces and structures
  • Model phenomenon
  • create simple algorithms and decompose problems in smaller parts
 
Here is one kid playing with this lesson
Learn to Build and Code
C I have structured a Design Library and a Coding Library to help teachers and students to build and code. That library cares for both beginner builders, as we provide building instructions for most of the model. It also cares for creative builders, where students can complete the way they want a “module”. Each module represent a simple mechanism, or a motion students might be interrested to explore, such as walking, open, lift, etc.

Some lesson description and flow

Frog Metamorphosis

Students will model a frog's metamorphosis using a LEGO representation and identify the characteristics of the organism at each stage.

Robust Structures

Students will investigate what characteristics of a building would help make it resistant to an earthquake, using an earthquake simulator constructed from LEGO bricks.

Grabbing Objects

Students will explore how prosthetic designs help people with disabilities.

This project in a glimpse