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What is a lesson flow?
A lesson flow is a user experience
that has a learning outcome.
It is the way kids and adults will interact
with the physical and digital elements,
so they can learn something.
This lesson flow is amazingly effective when: the task is meaningful, allow for iterative learning loops, and brings people together.
A typical flow I have used looks like this...


Explore
Kids are presented with a topic, with either a problem to solve, or a question to answer. This phase is designed to connect the activity to the child's acquired knowledge, and essential item to activate their motivation.


Create
Kids are engaged in building something using LEGO Bricks, and activating their creating using programming blocks.
This phase is messy!
It's composed of back and forth, building and unbuilding. That is how we learn!

Share
Kids present their projects. It is intrinsic to motivation and learning to share success. Either done through video recording or simple presentations, kids should be able to explain their process when skills are acquired.
but I have also modulated it in many way!
Play Experience

Play Experience

Play Experience

Create a program that will replicate the actions of the model, as seen from a video
- Explore
- Watch a video of the actions to replicate
- Build a model
- Program to recreate the action like in the video
- Have fun while changing and repeating 2. to 4.
- Share
Play Experience

Fix mistakes of a program so the actions match the actions presented from a video
- Explore
- Watch a video of the actions to replicate
- Build a model
- Use a predefined program that contain mistakes (it creates actions that are not the same from the video)
- Correct the program according to the video
- Have fun while changing and repeating 2. to 5.
- Share
Play Experience

Fix building mistakes so the model can work as intented.
- Explore
- Watch a video of the actions to replicate
- Build a model that contain mistakes (hey hey !)
- Use a predefined program
- Correct the model so it actually works
- Have fun while changing and repeating 2. to 5.
- Share
Play Experience

9Visualise abstract data 2 Play Experience

Illustrate abstract data using a Line graph Tool
This flow would look like:
- Explore
- Build a model
- Program using data logging blocks
- Realize an experiment to log and trace real life data
- Change some parameters and trace again
- Have fun while changing and repeating 2. and 5.
- Share
Play Experience

Illustrate abstract data using a Line graph Tool
This flow would look like:
- Explore
- Build a model
- Program using data logging blocks
- Realize an experiment to log and trace real life data
- Change some parameters and trace again
- Have fun while changing and repeating 2. and 5.
- Share
If you read only this
A lesson flow is a user experience that has a learning outcome. It is the way kids and adults will interact with the physical and digital elements, so they can learn something.
This lesson flow is amazingly effective when: the task is meaningful, allow for iterative learning loops, and brings people together.
I have created through exploration and testing, more then 15 different learning flows, for a total of 90+ lessons each translated in 22+ languages around the world (around 2000 learning through play experiences around the world).
I have seen so many transformative journey taking place in schools and companies. I can't wait to design more learning through play experiences.