Engage kids into STEAM Learning
01. The Challenge
> Student are born creators and explorers, and those skills need to be nourished, expanded and developed. These young kids are growing in a world where the problems and projects they will be engaged with are most likely not existing yet.
In addition to that, kids are introduced to STEAM concepts by teachers whose skills are more likely to be other then technical and tech focuses.
LEGO elements is an amazing medium to develop STEAM skills and 21 century skills (communication, collaboration, self-evaluation, …) and to create a bond between students and their teachers.
how do we engage kids into STEAM Learning at school and at the same time make primary school teachers confident in implementing such projects in their classrooms.
02. The Solution
This is the LEGO Education WeDo 2.0 set.
It is a LEGO box that include a Hub that can be connected to a device via BLE. It also includes a motor, a tilt sensor and a distance sensor.
Student would then build a LEGO model as their solution to a given problem and animate it using programming blocks.
Students are then presented with engaging Real Life problems, and use age appropriate building system and technology to motivate their journey.
03. My contribution to Play Interactions
I have structured a simple Lesson Flow for students and teachers so they can understand the Design Process and the Investigation Process.
I made sure that this process was generating learning outcomes, that the process was relevant globally, and that the LEGO values of play and creativity were highly used in the process.
- Design their own solution to a real like problem
- Investigate science principles such as speed, forces and structures
- Model phenomenon
- create simple algorithms and decompose problems in smaller parts